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TEAM CAPTAINS

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1TEAM CAPTAINS Empty TEAM CAPTAINS Thu Nov 03, 2011 7:41 pm

Admin


Admin

Members of the MGL... Lend me your ears.... Ummm... Eyes.

Speaking as the General Manager, for the Veterans, and most importantly the Owner & Commissioner of the MGL (Byron "B" LaFleur), we are committed to making sure that this league's long-gevity and relevance stays in-tact year in and year out of each Madden title. Our aim is to never compromise the integrity of our prized league, but at the same time, keeping this league enjoyable and as competitive as possible.
With this said, as you all know there has been much speculation, complication, and conversation about some specific topics around the MGL. And after some strenuous deliberation, we have come to a final and mutual decision. A decision that both benefits the MGL, as well as the members within. And they are as follows:

TEAM CAPTAINS

Each individual team owner is now allowed to pick 2 of the 3 Team Captains. We realize that as owners of our respective teams, we should be able to decide who key players are and are not. Keep in mind though: There are requirements!

-Each Team Captain must be under the age of 32.

-A Team Captain must be a player who is key to the success of your team.

-Team Captains must also be an 85+ OVR Player

The Captains you decide to represent your team will need to be approved by The League Committee (Commish, R2J, Vexx, Legit, Zero, & Nate) or Commissioner himself. Your 3rd and final Team Captain will be assigned to you by the Commissioner (no appeals, no reconsiderations. It will be final.)
Your Team Captains need to be named by the 1st week of the Off-season (as soon as the progressions take place). If they are not posted, the Commissioner and Committee will assign ALL 3 Team Captains to you. Note: Once established your 3 Team Captains are BY NO MEANS "trade-able" for the entire season ahead. This system will continue every single season.

ROOKIES

With Peterson-Gate behind us, we have gone back and forth and come to a final decision regarding Rookies. From this point forward, 1st Round Rookies will need to have completed 2 full seasons, before becoming eligible for trades. Rookies drafted in the 2nd, 3rd, 4th, 5th, 6th, and 7th rounds, after being signed, are required to stay on their respective teams for at least one season.

No exceptions. We realize that most Madden Franchise Users are aware of what most rookies will eventually become seasons down the line, but some do not bother to look that deep into such players, therefore may not realize what sort of player they have on their roster. Which is why this rule is now in effect. We at MGL don't like the color gray. We are determined to avoid "gray areas". So, as long as there is a regulation of a spec

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